“Dust: A Tale of the Wired West” is a game produced by Cyberflix in 1995. It is a game where the player has lots of conversations with colorful characters, collects inventory items and solves puzzles. My goals is to better understand the intricacies of how games were made back in the day and diving into … Continue reading Reverse Engineering Dust: Game Locations and Map Layout
Reverse Engineering Dust: Uncovering Game Scripts
“Dust: A Tale of the Wired West” is a game produced by Cyberflix in 1995. It was a game where the player had lots of conversations with colorful characters, collected inventory items and solved puzzles. There are simply too many branches in the game's logic to uncover by simply playing it. So maybe there was … Continue reading Reverse Engineering Dust: Uncovering Game Scripts
Redesigning Low-Res Posters
“Dust: A Tale of the Wired West” is a game produced by Cyberflix in 1995. The game ran at 512x384 resolution and there was no changing that. When the gamebar is visible at the bottom, you are left with 512x264 for the viewport. This means that you are staring at 135,168 pixels. In remastering the … Continue reading Redesigning Low-Res Posters
Debugging “Dust: A Tale of the Wired West”
"Dust: A Tale of the Wired West" is a game produced by Cyberflix in 1995, which was made to run on Windows 3.11 and Windows 95. After Windows 98, the game was simply not playable on modern computers, because it would immediately crash. I managed to patch the game so that it works again on … Continue reading Debugging “Dust: A Tale of the Wired West”